Nils Gallist — Tech Artist for digital theater, immersive installations and research
A practice where digital theater, immersive installations and research meet — bringing real-time technology onto Europe's stages.
Me.
N. Gallist
I'm a Tech Artist working where the performing arts meet real-time technology — virtual stages, immersive installations and digitally mediated theater.
As part of the artist collective minus.Eins I bring game engines, motion capture and mixed reality onto stages across Europe — and as Assistant Professor at the University of Applied Sciences Upper Austria I research and teach these new forms of performance, from expanded animation to the Metaverse.
Research &
publications
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2026
DOI ↗
The Adaptation Threshold in Mixed Reality Theater: Cognitive Integration and Narrative Reality
Proceedings of the ACM on Computer Graphics and Interactive Techniques
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2025
DOI ↗
The Theater Machine: An Interactive Generative-AI-Based Installation for Participatory Cultural Mediation
SIGGRAPH Asia 2025 Posters
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2024
DOI ↗
Stage & Play: Using Game Technologies in the Context of Digitally-mediated Theater Performances
CHI PLAY 2024 Companion Proceedings
Selected
collaborations
Institutions, brands & stages I've had the privilege to work with.